I doubt I'll ever do another book collaboration; I've been spoiled. Roger and I both happened to move to New Mexico at about the same time, when we each had a family of young kids to raise. Socializing seemed to lead naturally to working together.
Actually ideas are everywhere. It's the paperwork, that is, sitting down and thinking them into a coherent story, trying to find just the right words, that can and usually does get to be labor.
More immediately, I'm currently working on another Dracula in which there will be connections with ancient Egypt. That's about as far as I want to go in commenting on current work.
If people ask me for the ingredients of success, I say one is talent, two is stubbornness or determination, and third is sheer luck. You have to have two out of the three. Any two will probably do.
My gut feeling is that paper and ink are going to be with us for a long time yet, and in substantial quantities, though certainly books are now going to be available in other forms.
Mysteries I read for fun, so I will probably never write one, for fear of spoiling the fun.
The Berserkers have been with me for about forty years, and we're not done yet.
The same tools that make any writer good, plus a cheerful willingness to suspend belief.
There's a big overlap with the people you meet at the fantasy and science fiction cons.
I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.
At this stage, my chief professional goal is simply to keep on writing and making a living at it.
I wrote speculative fiction because I loved to read it, and thought I could do better than some of the people who were getting published.
I had immediate success in the sense that I sold something right off the bat. I thought it was going to be a piece of cake and it really wasn't. I have drawers full of - or I did have - drawers full of rejection slips.
I suspect that writer's block afflicts mainly people who have some stable and ample source of income outside of writing. So far it hasn't been a problem.
There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully.
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