I think the only way I could make something fun and big is if I don't expect it to be.
Any email that contains the words 'important' or 'urgent' never are, and annoy me to the point of not replying out of principle.
Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.
'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
I already have it, but a good keyboard is invaluable when you spend a lot of time typing. My favorite one is the ancient IBM Model M I have at home.
I definitely think 'Minecraft' is a freak thing. There's no way you could replicate it intentionally.
I never really had the fun teens of exploring the world because I was sitting at home, learning programming.
I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.
I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy.
I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter.
I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work.
If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately.
PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.
The first game I actually bought myself with my own money was 'The Bard's Tale.'
The only thing I think that is wrong with modern gaming now is the free-to-play stuff on mobile phones. I think it's very cynical and cold and weird.
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