In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.
Kids, adults, men, women, everybody has a relationship with Mickey Mouse.
We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.
$200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much.
Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can.
Before I got into electronic games, I was making table-top games.
Every game has to teach you how to walk, run, talk, use.
Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.'
Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday!
For me, the cool thing is doing things that could only be done in gaming.
Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.
Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
Honestly, there have been some pretty good Marvel games, but I don't think there's ever been a great one.
I conceived the original 'Deus Ex' and was the project director on the game.
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