There's a wealth of literature out there which, hopefully, will be, you know, exploded in the future, and I personally find it very rewarding to be involved with classic storytelling, and sort of legendary characters.
On a very long and very high wire, I will not hope to not be blown off by high winds. I will have the certitude that such could not happen.
I've got a PowerPoint deck that I use for internal presentations, and there's a slide on it that asks, 'What percentage of your game is combat versus exploration versus puzzle solving versus platforming,' and I refuse to answer that question.
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