Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience?
I like to show the grey area in all my characters.
I'm killing two birds at once, so to speak. Animal-based food kills people. This way, by going vegan... we get healthy and save animals. I'm being selfish, too, because if I can get my employees healthier, we cut down on sick days and gain more productivity.
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