In 2007 and 2008, the first two Danish ships were hijacked. I started to research it. I've had the idea of writing in this arena for a long time, but I could never find the angle of what kind of story.
The concept of emergent gameplay is really exciting. That's when players are really crafting their own experience. So if you're clever and creative, you can do things that even developers of the game didn't know were possible.
People recognize certain things, like 'D' means 'this dialogue stinks.' We're dealing with shows that are written here, shot in New York and posted back here. Accurate communication is a necessity.
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