Loads of computer graphics equals a terrible video in my book.
Graphics has lately made a great shift towards machine learning, which itself is about understanding data.
You can always think of something like the Xbox 360 as a super set-top box that can do everything the set-top box does, but then have the graphics to do the games as well.
I think ageing demographics is a bigger issue in China than people think. And the problems it creates should be become evident as early as 2016.
There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those variables are improving.
I had a really good time working with Jim Cameron. A lot of people didn't, but I did as I got on with him really quite well. For a director who spends most of his time looking down a lens or in the digitisation studio or working out some graphics, he is actually very good with actors.
The Apple has the fewest bells and whistles. It has simple sound and few graphics special effects. In a way, that is a weakness because markets for the other machines are getting bigger.
Just about everything put out by Top Shelf and Drawn & Quarterly and Fantagraphics is what I keep up with. And once in a while, I'll read the more mainstream comics - I like Grant Morrison's writing and some of Warren Ellis' stuff, although maybe they're more on the fringe of the mainstream.
I think by drawing, so I'll draw or diagram everything from a piece of furniture to a stage gesture. I understand things best when they're in graphics, not words.
Whatever the scenario, the dynamism of developing nations, their demographics and competitive power are great sources for superiority.
I would not have so many scripts being driven by demographics. The play's the thing - not the 18-35 year old male age group.
Social Security faces financial problems down the road because of demographics.
I would love to take 'Ultimata Underworld' and literally update the graphics.
Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that.
The days when you needed amazing Silicon Graphics machines to run animation software are gone now.
For un-subscribe please check the mail footer.